The game treats eight codes as binary allowed-set masks (0: none, 1: zero, 2: one, 3: both). It counts compatible eight-bit words with exactly four ones and no three equal adjacent bits. Each entire eight-code word is equally likely among 65,536 possibilities.
Scoring and Payout Modes
The gross payout is calculated using the following exact formula:
Gross = 0.96 × captured whole stake × raw^p / mean[p−1], where p is 1, 2 or 3
The separate exact means for the three modes are:
- Mode 0: 0.1328125
- Mode 1: 0.548370361328125
- Mode 2: 4.339202880859375
Powers one, two, and three do not alter which raw scores are zero. The expected gross return is 96%, but this is not a guarantee of net profit for any session.
Raw is the number of compatible binary eight-bit words with four ones and no three equal adjacent bits. Codes 0–3 are allowed-set masks, not the displayed run totals. Powers p=1,2,3 correspond to Score, Score squared and Score cubed; the mean array uses zero-based positions, so mean[p−1] selects the matching exact mean. Gross is the returned amount before subtracting the whole captured stake.
Controls and Delivery
The game consists of eight practice deliveries, not a standard six-ball over. Before each delivery, a Shot0..3 choice permutes an independent uniform hidden code, while displayed runs are 0, 1, 2, or 4.
- Stake: One whole captured stake per match.
- Mode: Three separately normalized score powers.
- Auto10: Queues whole matches.
- Stop: Cancels future rounds only; sound remains available.
During the captured match, stake, payout mode, and refill are locked. However, manual shot choice may change between deliveries.
Each delivery takes 240 ms from its first animation frame in normal motion; reduced motion resolves it on the first frame. Manual play requires all eight deliveries. Auto continues the current match after Stop and cancels later matches.
Exact Score Examples
The following examples are derived from the demo scoring function:
| Ordered Symbols | Raw Score | Source |
|---|---|---|
| [0,0,0,0,0,0,0,0] | 0 | demo scoring function |
| [3,3,3,3,3,3,3,3] | 34 | demo scoring function |
| [0,1,2,3,0,1,2,3] | 0 | demo scoring function |
Mathematical Evidence
Simulation measurements are supporting observations, not the mathematical payout law. The exact expected gross RTP is 0.96 for all modes.
| Mode | Rounds | Exact gross RTP (ratio) | Measured RTP | Positive Results | Sample shot policy |
|---|---|---|---|---|---|
| 0 | 2,000,000 | 0.96 | 95.88% | 118,558 | always-zero |
| 1 | 8,000,000 | 0.96 | 95.81% | 473,306 | delivery-index-mod-four |
| 2 | 66,000,000 | 0.96 | 96.21% | 3,905,899 | adaptive-previous-outcome-plus-delivery-mod-four |
The listed shot policies are strategies used in the saved mathematical samples, not built-in payout-mode settings. Manual shot choice may change between completed deliveries. Auto retains the selected shot; switching the payout mode does not choose a shot strategy.
Wallet and Persistence
The initial balance is exactly 1000 virtual coins. Fractional carry persists across settlement, refill, and reload. The settled balance persists locally, including zero.
- Restoration: Manual idle-only restoration sets the balance to exactly 1000. This is eligible while idle and when the balance is below 10.
- Unfinished Reload: If the demo is reloaded during an unfinished round, it ends without refund or resume.
- Busy Controls: Stake, payout mode, and refill are locked throughout the captured match. Shot choice may change between manual deliveries.
Privacy and Audience
The guide’s 18+ audience label is an editorial policy, not a statement of local legality or an implemented age gate. Personal time or virtual-coin limits and breaks are choices made by the reader; the interface does not enforce timers, account blocks or self-exclusion and is not clinical treatment.
Frequently asked questions
Is the 96% return guaranteed?
No. The expected gross return is 96%, but this is not a guarantee of net profit or a prediction for other products. Simulation measurements are supporting sample observations.
How is the balance restored?
Balance restoration is manual and idle-only. It sets the balance to exactly 1000 when eligible while idle and the balance is below 10. It does not add coins or automatically replenish.
What happens if I reload during a round?
An unfinished round ends without refund or resume. Only settled balances persist locally.